Integrated Systems Laboratory
4355 Beckman Institute
405 North Mathews Avenue
Urbana, IL 61801
Telephone: (217)333-3923
Fax: (217)244-1827
E-Mail: sdickson (at) uiuc.edu
Education:
B.E.E., (1981) University of Delaware.
Research Associate, National Environmental Modeling and Analysis Center, University of North Carolina at Asheville (2005-2007)
Principal Scientific Subject Matter Expert in Visualization NOAA National Climatic Data Center (2005-2006)
Visualization Researcher, Computer Science and Mathematics Division Oak Ridge National Laboratory (2002-2005)
Senior Technical Director, Walt Disney Feature Animation, Burbank, CA (1999-2002)
Technical Director, Walt Disney Feature Animation, Burbank, CA (1996-1999)
Systems Manager, ReZ.n8 Productions, Inc., Hollywood, CA. (1993-1995)
3D Graphics Programmer, The Post Group, Hollywood, CA (1988-1993)
3D Graphics Programmer, Goldsholl: Film Group, Northfield, IL (1984-1987)
Development Engineer, AT&T Technologies, Napperville, IL (1981-1984)
Natural-language query on an image database; 3D Hardcopy and rapid manufacturing; Tactile captioning of free-form surfaces in a 3D CAD system; Biomedical visualization; Anatomically inspired character models in kinematic animation; Refinement of 3-D character performance capture.
Publications
2. S. Dickson, L. Pouchard, R. Ward, G. Atkins, M. Cole, B. Lorensen and A. Ade, "Linking Human Anatomy to Knowledgebases: A Visual Front End for Electronic Medical Records" in Proceedings of the 13th Medicine Meets Virtual Reality Conference
3. S. Dickson, "Creating Tactile Captions in Three-Dimensional Computer-Aided Design", in Proceedings of the California State University at Northridge Technology and Persons With Disabilities Conference 2004.
4. S. Dickson, "Digital Character Construction in Walt Disney Pictures' Feature 'Dinosaur'", in Matematica e Cultura 2002 (ed. M. Emmer), Springer Verlag.
5. S. Dickson, "Tactile Mathematics", in Mathematics and Art, (ed. C. P. Bruter), 2002: Springer-Verlag.
6. S. Dickson, "Technical Statement: A Three-Dimensional Zoetrope of the Calabi-Yau Cross-Section Embedded in CP4", LEONARDO, the Journal of the ISAST (International Society of Arts, Science and Technology), 36, 3 (June 2003).
7. S. Dickson, "Applications of Shape Modeling to Internet Communication", International Journal of Shape Modeling (IJSM) 5, 1 (June 1999).
8. S. Dickson, "True 3D Computer Modeling: Sculpture of Numerical Abstraction," LEONARDO 25, 3 & 4 (1992).
9. S. Dickson, "True 3D Computer Modeling: Sculpture of Numerical Abstraction," in The Visual Mind (ed. M. Emmer), MIT Press (1993).
10. S. Dickson, W. Villarreal; "Video Signal Processing System", United States Patent 5,191,416, March 2, 1993.
11. S. Dickson, "Forging a Career as a Sculptor from a Career as a Computer Programmer", Visions of the Future: Art, Technology and Computing in the 21st Century (ed. Clifford Pickover); St. Martin's Press, (1993).
12. S. Dickson, "Forging a Career as a Sculptor from a Career as a Computer Programmer", (ed. Clifford Pickover); Speculations in Science and Technology, 15, 4 (1992).
13. S. Dickson, J. Kojima, "Mathematica World, Wonderful Graphics Drawn by Computer", Newton, 12, 7 (June 1992).
14. S. Dickson, "Graphics Gallery: Many-Handled Surfaces", The Mathematica Journal, 1, 4, 51-58, (1991).
15. S. Dickson, "Graphics Gallery: Minimal Surfaces", The Mathematica Journal 1, 1, pp. 38-41, (1990).
16. S. Dickson; "Manufacturing the Impossible Soap Bubble", IRIS Universe, 12, (1990).
17. S. Dickson, "On Electronic Strings in Live Performance: Design and Construction of an Electroacoustic Monochord", Perspectives of New Music, 20, 1 & 2 (1982), pp. 623-639.
18. S. Dickson; "Stringed Musical Instrument with Electrical Feedback", United States Patent 4,248,120; Feb 3, 1981.
Presentations:
2. S. Dickson, "An apparatus for performing real-time, interactive sculpture",
11e Assises Europeennes du Prototypage Rapide (AEPR)
(11
3. S. Dickson, "Creating Tactile Captions in Three-Dimensional Computer-Aided
Design", 11e Assises Europeennes du Prototypage Rapide
(AEPR), Paris, France (2004).
4. S. Dickson, "Scientific Visualization and Concretization",
Quarks to Quasars Asheville, NC (2004).
5. S. Dickson, "Creating Tactile Captions in Three-Dimensional Computer-Aided
Design",
California State University at Northridge Technology and Persons With
Disabilities Conference (2004).
6. S. Dickson, "The Tactilization of Cyberspace", INTERSCULPT 2003
Paris, France.
7. S. Dickson, "Digital Character Construction in Walt Disney Pictures' Feature
'Dinosaur'", Convegno "Matematica e Cultura 2002", Venice, Italy.
8. S. Dickson, "Tactile Mathematics", International Colloquium on Art and
Mathematics, Maubeuge, France (2000).
9. S. Dickson, "The Tactilization of CyberSpace",
TeleSculpture 1999
Institute for Studies in the Arts Arizona State University, Tempe (Phoenix)
(1999).
10. S. Dickson, "Tactile Mathematics"
art + aesthetics of artificial life,
Center for the Digital Arts, Wight Gallery, Dickson Arts Center,
University of California at Los Angeles (1998).
11. S. Dickson, "Visualizing Mathematics",
Annual Meeting of the American Association for the Advancement of Science
, San Francisco, CA, (1994).
12. Panel: "The Computer: A Tool for Sculptors",
Fourth International Symposium on Electronic Art
(FISEA '93), Minneapolis College of Art and Design, Minnesota (1993).
13. S. Dickson, "Sculpture from Mathematica",
Second Interdisciplinary Conference on Art and Mathematics (AM92),
State University of New York at Albany (1993).
14. S. Dickson, "Automated Fabrication as a Model for Extending the Philosophy
of Visual Perception",
Third International Symposium on Electronic Art, (TISEA),
Sydney, Australia (1992).
15. S. Dickson, "Sculpture from Mathematica",
Art & Virtual Environments Program, Media Arts Department,
Banff Centre for the Arts, Alberta, Canada (1992, 1994).
16. S. Dickson, "Sculpture from Mathematica",
First Interdisciplinary Conference on Art and Mathematics(AM92),
Department of Mathematics, State University of New York at Albany (SUNY-A)
(1992).
17. S. Dickson, K. Snelson,
"Real-Time Demonstration: Mathematica, Wavefront Advanced Visualizer,
Cyberware Laboratory Photometric 3D Digitizer",
Fourteenth International Sculpture Conference,
University of the Arts, Philadelphia, Pennsylvania (1992).
18. S. Dickson, "Creating Sculpture of Mathematical Surfaces",
Fourteenth International Sculpture Conference,
University of the Arts, Philadelphia, Pennsylvania (1992).
19. S. Dickson, "Direct Sculpture of Mathematics,
Visualization in Three Physical Dimensions";
The Third International Conference on Computational Physics,
San Jose, California, (1991).
20. S. Dickson, (Technical Panel Chair),
"The Third Dimension: It's Not a Virtual One",
SIGGRAPH '91, Las Vegas, NV (1991).
21. S. Dickson,
"Three-Dimensional Printing:
Manufacturing the Impossible - Sculpture from Numerical Abstraction",
IMAGINA Tenth Monte-Carlo Forum on New Images,
Monte-Carlo, Monaco (1991).
Graduate Advisor::
Jian Huang (U. Tennessee, Knoxville)