Initially there was only a single introductory course offered in the 3D Computer Animation Lab. More courses were added as the need for them was articulated and the necessary support found. A general sequence was developed to provide for as logical a progression as possible. There is no Program in Computer Graphic Animation within the CalArts School of Film/Video. Students taking courses in the Lab come from throughout the Institute. The majority of students come from the Program in Experimental Animation or the Program in Character Animation. The core curricula in the individual student's programs provide the knowledge they need to fully benefit from the courses offered in the 3D Computer Animation Lab.
In addition to the general sequence of the 3D CG curriculum we have structured one designed specifically for a CGI track in the Program in Character Animation. In order to avoid unnecessary redundancy, there is an overlap of courses from the CGI track and those of the original curriculum. Both path structures are listed below.
A Snapshot of the General 3D CG Curriculum as it was in 2008 [a restructuring is in progress]
The following list indicates possible course sequence for our original 3D CG curriculum. It is not intended to be a fully structured or mandatory curriculum. The semester order is based upon the number of semesters taking courses in the Lab, not upon the number of semesters at CalArts. Students may opt to repeat particular courses.
First
Semester
· FE338 INTRODUCTION TO 3D COMPUTER
GRAPHIC ANIMATION (Scroggins)
· FC320 3D COMPUTER GRAPHIC CHARACTER
ANIMATION (Kelly)
Second
Semester
· FE350 INTERMEDIATE 3D COMPUTER
GRAPHIC ANIMATION (Bac)
· FE520 ALTERNATIVE APPROACHES IN 3D CG ANIMATION (Scroggins)
Third Semester
· FC320 3D COMPUTER GRAPHIC CHARACTER ANIMATION (Kelly)
· FE420 ADVANCED 3D CG CHARACTER
CONSTRUCTION I [modeling] (Platt)
Fourth
Semester
· FC316 ADVANCED 3D CG SHADING AND LIGHTING (Bac)
· FE421 ADVANCED 3D CG CHARACTER
CONSTRUCTION II [rigging] (Hanner)
Fifth Semester
· FC372A 3D COMPUTER GRAPHIC ANIMATION WORKSHOP (Hofstedt/Scroggins)
Sixth Semester
· FC372B 3D COMPUTER GRAPHIC ANIMATION
WORKSHOP (Hofstedt/Scroggins)
A Snapshot of The Program in Character Animation CGI Track Curriculum as it was in 2008 [a restructuring is in progress]
The following list indicates the required course sequence for our Program in Character Animation CGI Track. In the first two years of the Program in Character Animation students are divided into two groups. Each group alternates between taking a traditional hand drawn animation class on one day of the week, and a 3D computer animation class on another day of the week. The following two years include advanced classes in modeling, rigging, shading, and production.
First
Year: Fall Semester
· FC100A BEGINNING TRADITIONAL ANIMATION (Nguyen)
· FC101A BEGINNING COMPUTER ANIMATION (Aquino)
First
Year: Spring Semester
· FC100B BEGINNING TRADITIONAL ANIMATION (Nguyen)
· FC101B BEGINNING COMPUTER ANIMATION (Aquino)
Second Year: Fall Semester
· FC200A INTERMEDIATE TRADITIONAL ANIMATION (Zikry)
· FC201A INTERMEDIATE COMPUTER ANIMATION (Jones)
Second Year: Spring Semester
· FC200B INTERMEDIATE TRADITIONAL ANIMATION (Zikry)
· FC201B INTERMEDIATE COMPUTER ANIMATION (Jones)
Third Year: Fall Semester
· FC320 3D COMPUTER GRAPHIC CHARACTER ANIMATION (Kelly)
· FE420 ADVANCED 3D CG CHARACTER
CONSTRUCTION I [modeling] (Platt)
Third Year: Spring Semester
· FC320 3D COMPUTER GRAPHIC CHARACTER ANIMATION (Kelly)
· FE421 ADVANCED 3D CG CHARACTER
CONSTRUCTION II [rigging] (Hanner)
Fourth Year: Fall Semester
· FC372A 3D COMPUTER GRAPHIC ANIMATION WORKSHOP (Hofstedt/Scroggins)
· FC425 ADVANCED MAYA (Bac)
Fourth Year:Spring Semester
· FC372B 3D COMPUTER GRAPHIC ANIMATION WORKSHOP (Hofstedt/Scroggins)
· FC425 ADVANCED MAYA (Bac)