La Morte E' Bella is an exploration into the other side of death.


If you haven't seen this film you might guess it's about... a.) two moldy turds b.) shaving cream in love or c.) a sweetpotato tango. Well think what you want. Either way I'm a sick bastard. Originally I was going to do highly detailed maggots, but I felt it would 'spoil' the ending. So I decided to make these forms ambigious and amorphic--kinda like two moldy turds. Done entirely in Softimage with some help from Photoshop for textures, La Morte, was completed in less than 4 months. Before this project I never touched an SGI machine, but with great patience of fellow students like Jorge and Jim (See fellow Websites) and Instructor, Greg Griffith, I was able to pool together resources and finish this piece. La Morte was influenced by my editorial cartoons which reflect the atrocities of genecide and the irony of one person's tragedy is another slug's prize.

La Morte, is a new direction for me. For the longest time, I wanted to tackle high-end 3D animation. I've seen the cliches of flying logos, T-Rexes, cheap terminator robots, fly-through tunnels, and highly-reflective spheres over a black and white checkered floor. Often when I see samples of 3D animation, they end up being 60 minute fancy screen savers with cheap synthesized music. I thought 3D animation lacked the personal touch of creative story tellers. My belief was to break through all the cliches and create an engaging, thought provoking story. I feel I'm successful on the story end of things, though I did fail to avoid the fly-through tunnel cliche. I do respect the toils and sacrifices that go with computer animation. I now understand that you are constantly battling with the computer over the best way to move your characters. I still think the computer always finds a way to come out on top. After all, it has home court advantage.