If you haven't seen this film you might guess
it's about... a.) two moldy turds b.) shaving cream in love or c.) a sweetpotato tango.
Well think what you want. Either way I'm a sick bastard. Originally I was going
to do highly detailed maggots, but I felt it would 'spoil' the ending.
So I decided to make these forms ambigious and amorphic--kinda like two moldy turds.
Done entirely in Softimage with some help from Photoshop for textures,
La Morte, was completed in less than 4 months.
Before this project I never touched an SGI machine,
but with great patience of fellow students like
Jorge
and
Jim
(See fellow Websites) and Instructor, Greg Griffith, I was able to pool
together resources and finish this piece. La Morte was influenced by my
editorial cartoons which reflect the atrocities of genecide and the
irony of one person's tragedy is another slug's prize.
La Morte, is a new direction for me. For the longest time, I wanted to tackle
high-end 3D animation. I've seen the cliches of flying logos, T-Rexes,
cheap terminator robots, fly-through tunnels, and highly-reflective spheres over a
black and white checkered floor. Often when I see samples of 3D animation,
they end up being 60 minute fancy screen savers with cheap synthesized music.
I thought 3D animation lacked the personal
touch of creative story tellers. My belief was to break through all the cliches
and create an engaging, thought provoking story. I feel I'm successful on the
story end of things, though I did fail to avoid the fly-through tunnel cliche.
I do respect the toils and sacrifices that go with computer animation. I now
understand that you are constantly battling with the computer over the best
way to move your characters. I still think the computer always finds a way
to come out on top. After all, it has home court advantage.